![]() If your FOV angle is set too small then you are narrowing your physical view and items in the distance will pass slower.īelow is an image of a screen with decreasing FOVs starting from the outer square (the widest FOV angle) into the inner square (the smallest FOV angle).If your FOV angle is set too large then you are expanding your physical view past natural and items in the distance will feel faster.Adjusting the line of sight to make objects near or far, seem as if they are travelling at the correct speed. It’s the exact same concept with your field of view settings. All of a sudden that 70mph feels a lot faster. Now imagine doing 70mph down a busy city centre, with buildings and traffic. A great description of this is to imagine you are driving down an empty highway, in the middle lane, doing 70mph. With correct FOV you will now feel like items are passing by at the right speed, and your general spacial awareness will become clearer. It will put objects in your peripheral vision into a better context and impact the “pixel size” of objects. ![]() How Does FOV Impact Your Driving?įOV has a large effect on your sense of speed and distance. If you move your body closer to that window, you can see more out of it, if you move further away from the window, you see less out of it. The monitor/s in front of you act like a window, you can only see out of the car via that window, anything you see in that window is your FOV. The best way to imagine your FOV should be to sit in your normal sim racing position but to imagine that you are sat in an actual car. In sim racing, the TV screen/monitor should be an extension of your vision and should look 100% real no matter what game you are playing. For iRacing, FOV is measured in degrees of view Horizontally. Notice that the human eye can see more horizontally, which is why TV’s and monitors tend to be rectangular. The diagram shows the maximum amount of viewable angle a person can see in both the horizontal and vertical. FOV can be measured in two ways, vertically and horizontally. The unit of FOV is degrees and is the angle of viewable space in front of you (See diagram). Human Maximum Vertical and Horizontal FOV
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